All the extra empty space everywhere. Some websites are impossibly empty. They look zoomed in. This is super annoying.
The loss of a clear design language for desktop apps is also frustrating. Windows XP apps tended to use standard Windows controls, in more or less the same way. Modern apps though are all spaced out HTML/WPF CSS styled wannabe websites.
We cannot solve complexity with empty space and style sheets.
Also this glass thing on iOS. Definitely under cooked. The keyboard doesn’t even fill out the bottom corners of the screen.
I installed stylish for Firefox and sometimes use some custom CSS to enlarge the body. I recently did it for chatgpt, on a 32" having the main content filling 1/4 of the display is ridiculous
* crippled features in iOS safari compared to desktop safari. I know why they do it, because they want people buying apps from the App Store. But it’s still garbage
Omg no. Don't move clickable things suddenly under my mouse that weren't there when I picked where to put my cursor.
I absolutely detest systems like this that break my current mode because they guess I might want shovelin something else as a new mode. Even if you get it right 9 times out of 10 I find it so disruptive. Somehow it makes me feel like the system is -untrustworthy-.
Grain of salt though - I tend to take a power use stance on things and want my tools to augment what I'm trying to do instead of do things on my behalf.
Not recent but the slow trend towards a complete loss of clickability in both desktop and mobile UX.
I read text and sometimes I can interact and click/tap it for some action but other times it is just text. Not having a visual distintion between those two seems hostile. But maybe I'm just showing my age.
The entire idea of a user experience makes no sense to me. A user interface is unnoticeable and forgettable, because it's a utilitarian functionality.
A user experience can only be an experience if it's notable and memorable, and the only way for that to happen is for it to get in the way. On top of that, everyone will eventually adjust to it, so to stay notable and memorable, it has to constantly change, so it can always get in the way.
Worse yet, if a project included research to optimize usability, that constant change will mean it is always departing further and further from peak usability.
Liquid Glass is the obvious regression in the room for me.
Windows 11. The "EOL" of Windows 10 could also be considered a UX choice.
I also recently upgraded from an iPhone 13 mini to a 17, and I'm still not used to the larger screen size. Phones that can fit comfortably in your hand and pockets are in short supply.
AI-"enhanced" Autocorrect can be a nightmare, especially when you're talking about niche topics, or different languages.
Infinite scroll and addiction-as-product-design is a scourge on many.
Previously non-algorithmic news sources that now algorithmically feed you headlines.
Lots of websites have a slightly-but-noticeably degraded experience on Firefox.
The Internet at large without uBlock Origin.
-----
Most of these are not design "choices" though, they are profit motivated. Good and/or humanist design often tends to be at odds with profit these days because attention is currently primary vector of exploitation for companies.
"More Usage" != "Good Design", but people do like to be employed and receive a paycheck, myself included.
That's just the most basic interface, with GUIs being written on top of that rapid IDEs built onto GUIs.
In my experience, everything involving AI is half-baked, not just its output but its creation too. It's all a bunch of proof-of-concept research papers tied together into a house of cards that only works if multiple layers of virtual environments are all precisely the same version it was developed on, there's far more memory free than the models and their output occupy, and the lunar tide is within range.
A few more layers of GUI and IDE would probably make the whole thing collapse.
mac os getting rid of titlebars. i want to see the title of the windows i have open. i want to drag those around. i don't want "content" taking over my computer and my screen as a default. i want the mediated experience of a nice friendly operating system in between.
the scrollbar change happened in 10.7 Lion. it was released in 2011. on mobile it was there since iPhone OS 1. it is not a recent change, macOS/OS X/Mac OS X has had these scrollbars for longer than it did not have them.
you can disable them in the settings app, and have been able to since Lion...
super rounded corners, so annoying and unnecessary
developer platforms have been increasingly adopting large amounts of empty space like social media platforms
shoving in-platform Ai adverts to try and get me to use their shitty products (I use Ai in coding, but I don't want theirs in every single little place)
Animations and transitions are out of control. I use 1password extensively on my phone and the process of loading and unlocking involves multiple superfluous animations for a task I'm trying to do quickly.
Are you sure your browser isn't unloading tabs to save memory? I think Chrome enabled automatic unloading a while ago, and it's been standard on mobile browsers for ages.
All the extra empty space everywhere. Some websites are impossibly empty. They look zoomed in. This is super annoying.
The loss of a clear design language for desktop apps is also frustrating. Windows XP apps tended to use standard Windows controls, in more or less the same way. Modern apps though are all spaced out HTML/WPF CSS styled wannabe websites.
We cannot solve complexity with empty space and style sheets.
Also this glass thing on iOS. Definitely under cooked. The keyboard doesn’t even fill out the bottom corners of the screen.
I installed stylish for Firefox and sometimes use some custom CSS to enlarge the body. I recently did it for chatgpt, on a 32" having the main content filling 1/4 of the display is ridiculous
* touchscreens in cars
* crippled features in iOS safari compared to desktop safari. I know why they do it, because they want people buying apps from the App Store. But it’s still garbage
Those thin scrollbars are unusable, especially on touch screens.
I'm still salty over flat design; I want buttons that look like buttons, dangit.
If it's any consolation, research shows that you're right about the poor usability of flat design: https://www.nngroup.com/articles/flat-ui-less-attention-caus...
100%
If you want them, make it so when I mouse near it extends out
Omg no. Don't move clickable things suddenly under my mouse that weren't there when I picked where to put my cursor.
I absolutely detest systems like this that break my current mode because they guess I might want shovelin something else as a new mode. Even if you get it right 9 times out of 10 I find it so disruptive. Somehow it makes me feel like the system is -untrustworthy-.
Grain of salt though - I tend to take a power use stance on things and want my tools to augment what I'm trying to do instead of do things on my behalf.
Not recent but the slow trend towards a complete loss of clickability in both desktop and mobile UX.
I read text and sometimes I can interact and click/tap it for some action but other times it is just text. Not having a visual distintion between those two seems hostile. But maybe I'm just showing my age.
The entire idea of a user experience makes no sense to me. A user interface is unnoticeable and forgettable, because it's a utilitarian functionality.
A user experience can only be an experience if it's notable and memorable, and the only way for that to happen is for it to get in the way. On top of that, everyone will eventually adjust to it, so to stay notable and memorable, it has to constantly change, so it can always get in the way.
Worse yet, if a project included research to optimize usability, that constant change will mean it is always departing further and further from peak usability.
Liquid Glass is the obvious regression in the room for me.
Windows 11. The "EOL" of Windows 10 could also be considered a UX choice.
I also recently upgraded from an iPhone 13 mini to a 17, and I'm still not used to the larger screen size. Phones that can fit comfortably in your hand and pockets are in short supply.
AI-"enhanced" Autocorrect can be a nightmare, especially when you're talking about niche topics, or different languages.
Infinite scroll and addiction-as-product-design is a scourge on many.
Previously non-algorithmic news sources that now algorithmically feed you headlines.
Lots of websites have a slightly-but-noticeably degraded experience on Firefox.
The Internet at large without uBlock Origin.
-----
Most of these are not design "choices" though, they are profit motivated. Good and/or humanist design often tends to be at odds with profit these days because attention is currently primary vector of exploitation for companies.
"More Usage" != "Good Design", but people do like to be employed and receive a paycheck, myself included.
Nailed it.
My state’s car registration renewal system is now a chatbot rather than a form.
NC?
Obsession with cli/TUI for LLMs interaction instead of proper IDEs
That's just the most basic interface, with GUIs being written on top of that rapid IDEs built onto GUIs.
In my experience, everything involving AI is half-baked, not just its output but its creation too. It's all a bunch of proof-of-concept research papers tied together into a house of cards that only works if multiple layers of virtual environments are all precisely the same version it was developed on, there's far more memory free than the models and their output occupy, and the lunar tide is within range.
A few more layers of GUI and IDE would probably make the whole thing collapse.
mac os getting rid of titlebars. i want to see the title of the windows i have open. i want to drag those around. i don't want "content" taking over my computer and my screen as a default. i want the mediated experience of a nice friendly operating system in between.
the scrollbar change happened in 10.7 Lion. it was released in 2011. on mobile it was there since iPhone OS 1. it is not a recent change, macOS/OS X/Mac OS X has had these scrollbars for longer than it did not have them.
you can disable them in the settings app, and have been able to since Lion...
Buttons with icons that force you to hover to understand what they do.
Double points if it's on a phone and there's no hovering, and triple if the effects are irreversible so clicking on the wrong one costs you.
super rounded corners, so annoying and unnecessary
developer platforms have been increasingly adopting large amounts of empty space like social media platforms
shoving in-platform Ai adverts to try and get me to use their shitty products (I use Ai in coding, but I don't want theirs in every single little place)
Animations and transitions are out of control. I use 1password extensively on my phone and the process of loading and unlocking involves multiple superfluous animations for a task I'm trying to do quickly.
On Android, you can disable animations under the debug menu. It make the phone significantly faster.
using modals when pushing a new screen would have been far better
thnx for the report.
Still don't understand why most web pages (including with forms!) are not static like here on HN. But instead, reload every time one tabs back to it.
The energy and time wasted...
Hacker News uses very little memory. The other tabs are likely being closed at a higher priority, once your RAAM is used up.
Are you sure your browser isn't unloading tabs to save memory? I think Chrome enabled automatic unloading a while ago, and it's been standard on mobile browsers for ages.