Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.
To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:
─── Messages ───
Old man shuts the gate behind you. You hear him mutter "every time, I swear..."
You must retrieve the Amulet of Lost Semicolons.
You kill the rat! (sneak attack!)
The rat squeals and dies!
You wait. (x10) ᛜ
ᚢ You kill the rat! (sneak attack!) ᛉ
The rat squeals and dies!
You hear muttering. ᛋ
You hear muttering.
You hear muttering.
You hear a distant creak. ᛖ ᛃ
The runestone crumbles as you touch it. You learn: ᛟ means "ice"! ᛚ
You hear a distant creak.
The goblin misses you. (x3)
The goblin hits you for 4.
The goblin hits you for 3. ᛏ
The goblin hits you for 4.
The goblin hits you for 3.
The goblin misses you. ᛚ
The goblin hits you for 4.
The goblin hits you for 2.
The goblin hits you for 4.
The goblin misses you.
The goblin hits you for 2.
The goblin misses you. (x2)
The goblin hits you for 2.
The goblin kills you!
You die...
Note how there were no user action messages during the time the goblin was attacking.
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.
To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes
The name let-go of your programming language is awesome!
Thanks! Please check it out and leave me a star if you like it :)
Gets stuck in a redirect loop with the message:
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
I see you haven't played Noita!
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:
Note how there were no user action messages during the time the goblin was attacking.Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
yeah. something is wrong. You don't even get to fight back.
that's actually a beloved feature of "true" roguelikes
Reminds me a lot of NetHack, good times
Noun of Noun
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
I know, this is intentional :)
I took things I like from Brogue and added my own spin on it.
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre
I’ll be sure to keep that in mind with my next plumber platformer
No one calls them plumber platformer though…
If you call it “Mario-like” then I would say most people would understand where the inspiration comes from.
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
I'll link to Brogue in the README :)
Amazing and great work!
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
Brogue is insanely well balanced and ingeniously designed. XsofY is a mere tribute ;)
Wouldn't the credit go to ... rogue?
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
are you not familiar with the actual game rogue, or nethack?
Rogue looks like this: https://upload.wikimedia.org/wikipedia/commons/0/0c/Rogue_Sc...
Brogue looks like this: https://syltefar.com/screenshot/?id=624
Yes. I don’t think we’re having the same argument though.
are you familiar with the actual game Brogue[1]?
1: https://sites.google.com/site/broguegame/
Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
yep. should be equipped from the start.
Agree, will patch this.
fun project!
[dead]
Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.