I honestly don't get why someone would write a blog post for such a simple problem. It's fizzbuzz level. I thought the author might be an artist who knows very little about programming and is just learning, but according the about page they have PhD and has published 20 programming books...?
I thought about this story by Michael Ende "Jim Button and Luke the Engine Driver" where's a character named 'Mr. Tur Tur, a "Scheinriese" ("apparent giant", as he appears smaller the closer he gets)' (https://en.wikipedia.org/wiki/Jim_Button_and_Luke_the_Engine...). This could be implemented in a game.
Reading the blog I thought I was probably missing something. Reading the comments I learn that I missed nothing. Weird blog post.
Wouldn’t it make sense to calculate the character box when bundling the assets rather than at runtime?
The origin / root node should be authored as part of the asset. Just putting it in the center of a bounding box doesn't work well in every scenario.
I honestly don't get why someone would write a blog post for such a simple problem. It's fizzbuzz level. I thought the author might be an artist who knows very little about programming and is just learning, but according the about page they have PhD and has published 20 programming books...?
SEO and/or terminal "I have to post everything online" syndrome
It marketing by showing behind the scenes content.
There's a lot of LLM fluff here, I'd love to see just the prompt
Disappointed that this is not about https://www.youtube.com/watch?v=P8bQ2yxyotw
I thought about this story by Michael Ende "Jim Button and Luke the Engine Driver" where's a character named 'Mr. Tur Tur, a "Scheinriese" ("apparent giant", as he appears smaller the closer he gets)' (https://en.wikipedia.org/wiki/Jim_Button_and_Luke_the_Engine...). This could be implemented in a game.
Agree, was hoping it was a game where the character grows as you move. Paris should turn that bug into a feature.
This is not normal. Artists can and do work in a fixed size sprite sheet for so many reasons.
Absolute trivial problem; I wonder why this needed a blog post. Maybe to advertise the development progress?
M… maybe… because he transiently accumulated 3% greater zeroeth-derivative value every time he first-derivatived along an orthogonal axis.
Reads like something that came out of an LLM.