could something similar be used for texture synthesis ? of course the particles will need to be arranged in a grid and everything, or maybe recreate the texture by interpolating between the particles to exploit low contrast areas in the data
If you look at the texture demo with the zeros, it looks a bit like lipid membranes merging/splitting as they stabilize more or less around a particular size.
Thanks! Yeah I think it should be possible though it requires making the cell division/splitting a differentiable operation. But nontheless, this is indeed a very interesting and promising direction to pursue.
could something similar be used for texture synthesis ? of course the particles will need to be arranged in a grid and everything, or maybe recreate the texture by interpolating between the particles to exploit low contrast areas in the data
Found it much interesting that i could mess up a pattern enough that it couldn't re-form.
Would be fun if selecting a new pattern didn't refresh the image as it is. Although maybe that's a requirement?
Agree! This reminded me of a post that tweaked my brain a few months ago :)
https://open.substack.com/pub/defenderofthebasic/p/why-does-...
Also reminds me of Dr Michael Levin's work, which is living rent free in my brain lately
This is super cool, great work. Is there a video or demo of the 3D point cloud "gaussian splat" like experiments?
Super cool work!!! Do you think it would be possible to do something like cell division here?
If you look at the texture demo with the zeros, it looks a bit like lipid membranes merging/splitting as they stabilize more or less around a particular size.
Thanks! Yeah I think it should be possible though it requires making the cell division/splitting a differentiable operation. But nontheless, this is indeed a very interesting and promising direction to pursue.