While I wholeheartedly agree, I suspect the required backgrounds are to create a uniform format between system, where VisionOS requires round icons for more reliable eye tracking.
It seems like every OS got a little harder to use in order to better vibe with VisionOS, the least popular platform they have.
While I applaud the commitment to building a new platform, I don’t like that’s is coming at the expense of the others.
They've gone too far on enforcing uniformity of icons and abusing liquid glass, but I disagree that arbitrary shapes were better. All the random icon shapes looked cool in isolation, but were harder to scan at a glance. The uniform squircle is a useful constraint.
I wouldn't mind if they allowed something similar to that audio hijack icon, where you require the rounded rect as the guiding frame but are allowed to have some elements protruding out of it. But completely arbitrary shapes are too jarring imo.
I mostly lament the simplification of app icons as an artistic loss, not as a usability loss. Shameless plug, but I made a project based on the idea of icons as pure art with no utility https://www.benedelste.in/post/__001
I honestly disagree with the author when they say that the Golden Gate icons are better than Tahoes. There are more lines, which is literally removing the point of LIQUID glass. It is supposed to be BLURRY, like LIQUID. I get that it is more readable, but are icons meant to be read? There is no text in them, other than Apple TV which is very distinctive. It seems like they just boosted the sharpness of the icons and pushed to production (or I guess it is technically production-beta?)
Hard agree! Not only is it less fun and less visually appealing to me, I think forcing the uniform squircle everywhere makes it harder (than it used to be) to distinguish one app from another by icon alone.
Apple CEOs always seem to want to make a splash via hardware (especially since the guy worked in hardware engineering) but it would be nice if an engineer brings more focus on the software as well.
The great thing about the new multi-layer icon format in Golden Gate is that it finally separates an icon's foreground from the background.
So in theory, it opens the door to returning shape-differentiated icons to MacOS if a future display theme (a successor to the poorly-conceived Clear and Tinted themes) allows the background to be minimized while the foreground is emphasized.
What I would love to see, and should now be possible, is a revision of the Clear theme where the squircle is transparent/refractive and the foreground retains its native color.
I was originally excited by the flat design revolution because it appealed to my affinity with uniformity and consistency. But I believe now that I was ignorant and lazy. Bad design still exists within flat style rules, and it has an even worse and cheap feel to it. Meanwhile we've lost whole dimensions of expression.
Someone with 5000 hours design experience needs to make a common icon theme for a few 100 GTK and QT libraries and standard-names. It feels like it's 1000s of hours of work. And then you have to make them available in a few formats, HDPI, maybe a build system, etc. there are a number of themes but the ones I try seem to be missing one or more of the icons from the set. Just need the right volunteers to build them, and also get a bunch of app-builders to adopt them, and figure out what colour the bike-shed should be (blue).
Why volunteer? Why not find a way to pay someone for the value of their time at market rate and release the product of their labor under a permissive license?
For the last 25+ years I've been hearing folks say: "why not find a way". But then not suggest anything more than that obvious answer.
Please suggest an actual path forward, an actual plan that is more than just "figure it out". And the plan needs to address at least 1/2 of the points I made above.
It's a "Hard Problem". The answer needs lots of time, likely money and at least two humans with strong drive to fix the problem.
As a bit of a shameless plug, I did some in the past[0] and am working sporadically on a "fork" of those[1] but it's a whole full-time work. There are hundreds of icons to do for apps alone. Each one needs to be done in 16x16, 22x22, 32x32, 64x64, 128x128 and 256x256 so if say you have 150 icons to do for apps, you actually will need to do 900 icons. And add to that that you'll need to cover categories, places, filetypes, actions...
Granted, you can do a 256x256 and scale it down to 128x128, for example, but if you care for quality some details will be lost anyway. So that's why nowadays you'll see most icon themes are just a bunch of logos plastered over a shaped background.
And what irked me the most was that a few weeks after that I released that first set via deviantart and opendesktop.org there were websites that included them in their sets and made them available for download in their websites, not even a redirect to my deviantart or opendesktop pages or something. And found out after that that some people were using them in commercial projects and stuff so I had to chase them asking to not use them since they were cc-by-nc'ed.
Never got a single cent of any of that. I love making icons, at some point I was even working for the icons that would eventually become the Breeze set for KDE5 with their VDG, but it happens that I also need money to buy the beans.
I think illustration isn't something too much in the mindshare of open source, so overall support for it isn't great. IMO this has contributed to it. The industry standard tools are all closed, with closed formats, so it just sounds like much more of a hassle vs contributing code/text.
I mean this throughout the whole process. The only standard illustration file format I can think of is SVG, but it's largely a format to export to, not one industry-standard software uses as it's main persistence format.
So for starters, contributors tend to need access to speciality software they probably don't have installed to view and edit the source of truth. This also means you're handling at least two files in your VCS, the closed format acting effectively as a blob, no diffs, etc. and an export file (usually more, for different scales) to actually interface with the rest of the ecosystem; this is the file everyone can open, inspect and compare, the one your build consumes, etc.
This already would be a good amount of friction for someone familiar with the tools, but designers are not necessarily familiar with git, the PR process, etc. Add to it that icons are more subjective than code, which overall should follow certain rules and either works or doesn't, and it overall seems not worth it for a casual contributor.
I agree, but I'm surprised there was no mention of contrast or proposal to restrict colors.
Their first good example bumped up the color contrast. The orange examples in their set of "gorgeous app icons" are just as bad as the slack vs photos example.
I would love if the OS had an option to automatically convert every app icon to greyscale and required a minimum color contrast ratio for the original. Then, the user can pick their own overlay colors (similar to the color tags in finder).
While I wholeheartedly agree, I suspect the required backgrounds are to create a uniform format between system, where VisionOS requires round icons for more reliable eye tracking.
It seems like every OS got a little harder to use in order to better vibe with VisionOS, the least popular platform they have.
While I applaud the commitment to building a new platform, I don’t like that’s is coming at the expense of the others.
> VisionOS requires round icons for more reliable eye tracking
The hitbox can be whatever shape Apple wants without altering the icon itself.
Are you sure visionOS requires it? Having an icon be a few px smaller so a microphone can stick out, doesn't seem like a big deal for tracking.
They've gone too far on enforcing uniformity of icons and abusing liquid glass, but I disagree that arbitrary shapes were better. All the random icon shapes looked cool in isolation, but were harder to scan at a glance. The uniform squircle is a useful constraint.
I wouldn't mind if they allowed something similar to that audio hijack icon, where you require the rounded rect as the guiding frame but are allowed to have some elements protruding out of it. But completely arbitrary shapes are too jarring imo.
I mostly lament the simplification of app icons as an artistic loss, not as a usability loss. Shameless plug, but I made a project based on the idea of icons as pure art with no utility https://www.benedelste.in/post/__001
I honestly disagree with the author when they say that the Golden Gate icons are better than Tahoes. There are more lines, which is literally removing the point of LIQUID glass. It is supposed to be BLURRY, like LIQUID. I get that it is more readable, but are icons meant to be read? There is no text in them, other than Apple TV which is very distinctive. It seems like they just boosted the sharpness of the icons and pushed to production (or I guess it is technically production-beta?)
Hard agree! Not only is it less fun and less visually appealing to me, I think forcing the uniform squircle everywhere makes it harder (than it used to be) to distinguish one app from another by icon alone.
In fact the HIG used to explicitly say so with clear examples proving it.
and which was backed by scientific evidence from controlled trials and human factors and psychology.
Tahoe was such a huge mess, but I'm hopeful that the new CEO will turn things around and bring things back to normal.
If they do, I'll consider upgrading both OS and laptop, but right now I'm holding on to Sequoia
It really was Mac OS X's Vista moment.
Edit: It'll always be Mac OS X to me, not macOS.
They have a new head designer too IIRC, but probably is going to take some time for him to slowly move away from the mess he inherited.
Golden Gate is better but it hasn't fixed your icons unfortunately
Apple CEOs always seem to want to make a splash via hardware (especially since the guy worked in hardware engineering) but it would be nice if an engineer brings more focus on the software as well.
The great thing about the new multi-layer icon format in Golden Gate is that it finally separates an icon's foreground from the background.
So in theory, it opens the door to returning shape-differentiated icons to MacOS if a future display theme (a successor to the poorly-conceived Clear and Tinted themes) allows the background to be minimized while the foreground is emphasized.
What I would love to see, and should now be possible, is a revision of the Clear theme where the squircle is transparent/refractive and the foreground retains its native color.
I was originally excited by the flat design revolution because it appealed to my affinity with uniformity and consistency. But I believe now that I was ignorant and lazy. Bad design still exists within flat style rules, and it has an even worse and cheap feel to it. Meanwhile we've lost whole dimensions of expression.
I think this is a battle they won't win, though I applaud the effort.
It might be better to make Linux have these gorgeous icons now that Apple locked them up.
Make the icons be Free on Free OSes like Linux.
What's been keeping Linux from having gorgeous icons up to this point?
Someone with 5000 hours design experience needs to make a common icon theme for a few 100 GTK and QT libraries and standard-names. It feels like it's 1000s of hours of work. And then you have to make them available in a few formats, HDPI, maybe a build system, etc. there are a number of themes but the ones I try seem to be missing one or more of the icons from the set. Just need the right volunteers to build them, and also get a bunch of app-builders to adopt them, and figure out what colour the bike-shed should be (blue).
Why volunteer? Why not find a way to pay someone for the value of their time at market rate and release the product of their labor under a permissive license?
For the last 25+ years I've been hearing folks say: "why not find a way". But then not suggest anything more than that obvious answer.
Please suggest an actual path forward, an actual plan that is more than just "figure it out". And the plan needs to address at least 1/2 of the points I made above.
It's a "Hard Problem". The answer needs lots of time, likely money and at least two humans with strong drive to fix the problem.
Yeah what if these open source developers just got jobs and then they paid someone to do what they used to do for free?
Yeah, it’s amazing what you can accomplish when you find a way to pay people a livable wage for the things you want.
GNOME simplified its icons primarily to make life easier for app developers: http://jimmac.musichall.cz/blog/2019-01-23-the-big-app-icon-...
(They still have different shapes, though)
As a bit of a shameless plug, I did some in the past[0] and am working sporadically on a "fork" of those[1] but it's a whole full-time work. There are hundreds of icons to do for apps alone. Each one needs to be done in 16x16, 22x22, 32x32, 64x64, 128x128 and 256x256 so if say you have 150 icons to do for apps, you actually will need to do 900 icons. And add to that that you'll need to cover categories, places, filetypes, actions...
Granted, you can do a 256x256 and scale it down to 128x128, for example, but if you care for quality some details will be lost anyway. So that's why nowadays you'll see most icon themes are just a bunch of logos plastered over a shaped background.
And what irked me the most was that a few weeks after that I released that first set via deviantart and opendesktop.org there were websites that included them in their sets and made them available for download in their websites, not even a redirect to my deviantart or opendesktop pages or something. And found out after that that some people were using them in commercial projects and stuff so I had to chase them asking to not use them since they were cc-by-nc'ed.
Never got a single cent of any of that. I love making icons, at some point I was even working for the icons that would eventually become the Breeze set for KDE5 with their VDG, but it happens that I also need money to buy the beans.
[0] https://miler.codeberg.page/?prj=rekt
[1] https://miler.codeberg.page/?prj=betelgeuse
I think illustration isn't something too much in the mindshare of open source, so overall support for it isn't great. IMO this has contributed to it. The industry standard tools are all closed, with closed formats, so it just sounds like much more of a hassle vs contributing code/text.
I mean this throughout the whole process. The only standard illustration file format I can think of is SVG, but it's largely a format to export to, not one industry-standard software uses as it's main persistence format.
So for starters, contributors tend to need access to speciality software they probably don't have installed to view and edit the source of truth. This also means you're handling at least two files in your VCS, the closed format acting effectively as a blob, no diffs, etc. and an export file (usually more, for different scales) to actually interface with the rest of the ecosystem; this is the file everyone can open, inspect and compare, the one your build consumes, etc.
This already would be a good amount of friction for someone familiar with the tools, but designers are not necessarily familiar with git, the PR process, etc. Add to it that icons are more subjective than code, which overall should follow certain rules and either works or doesn't, and it overall seems not worth it for a casual contributor.
They have other, arguably more important, yaks to shave.
It'll take just a few prompts to customize all your icons the way you like.
a question as old as Linux itself
I agree, but I'm surprised there was no mention of contrast or proposal to restrict colors.
Their first good example bumped up the color contrast. The orange examples in their set of "gorgeous app icons" are just as bad as the slack vs photos example.
I would love if the OS had an option to automatically convert every app icon to greyscale and required a minimum color contrast ratio for the original. Then, the user can pick their own overlay colors (similar to the color tags in finder).