Nice idea. I found a couple of interesting games on this.
Thanks for sharing! Cool that you haven't stopped working on this project after that long time. It gives me inspiration to work on my projects which I can't find time to finish.
Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work.
Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
Nice! Some fun making big chains explodey things :)
Does anyone remember "Shoot 'Em Up Construction Kit" on the Amiga?
And Amos and blitz basic
And for the Commodore 64.
Nice idea. I found a couple of interesting games on this.
Thanks for sharing! Cool that you haven't stopped working on this project after that long time. It gives me inspiration to work on my projects which I can't find time to finish.
Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
Does everything need a "session"? Is it possible to have fully static games/exports?
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work.
Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free
as a matter of ux, users probably don't need to know that a session is being instantiated, and probably expect a simple play button
fun
Thanks for the feedback! Need a good way to clean up the UI to distinguish between joining someone's multiplayer session or creating your own
Wow nice.
Very cool! Love seeing more browser games
Thank you! Obviously still some gaps to close but would love for this to carry on the spirit of newgrounds and stuff like that.
I was just closelined by a beam in one of the games. Badass
Nice! I actually didn’t know the rendering stuff could support anything pseudo-3D like that until yesterday.