Is it a game, a console, or collection of games? Because the main page and FAQ say different things.
It's probably all of the above; can empathize with pitching something as unconventional as this. But it might make for a stronger presentation if there was a single framing throughout the site.
I recommend the Picotron, their newest fantasy software. It is a full fantasy workstation. It has no upper limit on game size and can export native binaries for the big three OSes. You could, in theory, publish a full game with it.
I remember playing this probably 10-12 years ago with Minecraft's creator Notch donated a bunch of money to their HumbleBundle campaign. It was pretty early alpha back then, and it seems like the main pivot has been to make it more of a platform for user-created games, rather than a game itself. Interesting!
I bought the Humble Bundle for this in like 2011, and I played it a bit, but I ended up having a lot more fun with the included Pico-8 that came a bit later.
I think primarily I just found it a lot more approachable than anything else.
I love PICO-8 too. There are so many games, and they’re all free to play, with the source code available to explore or modify. Games are also reltively easily published online. Some PICO-8 games are genuine works of art. I’m always impressed by how creative people become when working within tight constraints. I wish I’d had something like this when I was a kid.
I always recommend Pico-8 to like minded folks, sometimes kids.
Years ago I had hoped Voxatron and voxel-ish games inspired by it would have taken off more. I wonder why it hasn't saturated the indie game scene more.
> Voxatron is a fantasy console and collection of games made entirely out of voxels (little colourful cubes, kind of). The Alpha version comes with an arena shooter and action-adventure cartridges as well as powerful design tools to make your own voxelly games.
Related. Others?
Vision of the future: Voxatron's high-priced gamble (2013) - https://news.ycombinator.com/item?id=11189329 - Feb 2016 (1 comment)
The Humble Voxatron Debut - https://news.ycombinator.com/item?id=3178802 - Oct 2011 (39 comments)
Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack - https://news.ycombinator.com/item?id=2070025 - Jan 2011 (65 comments)
Is it a game, a console, or collection of games? Because the main page and FAQ say different things.
It's probably all of the above; can empathize with pitching something as unconventional as this. But it might make for a stronger presentation if there was a single framing throughout the site.
I recommend the Picotron, their newest fantasy software. It is a full fantasy workstation. It has no upper limit on game size and can export native binaries for the big three OSes. You could, in theory, publish a full game with it.
https://www.lexaloffle.com/picotron.php
I remember playing this probably 10-12 years ago with Minecraft's creator Notch donated a bunch of money to their HumbleBundle campaign. It was pretty early alpha back then, and it seems like the main pivot has been to make it more of a platform for user-created games, rather than a game itself. Interesting!
I bought the Humble Bundle for this in like 2011, and I played it a bit, but I ended up having a lot more fun with the included Pico-8 that came a bit later.
I think primarily I just found it a lot more approachable than anything else.
I love PICO-8 too. There are so many games, and they’re all free to play, with the source code available to explore or modify. Games are also reltively easily published online. Some PICO-8 games are genuine works of art. I’m always impressed by how creative people become when working within tight constraints. I wish I’d had something like this when I was a kid. I always recommend Pico-8 to like minded folks, sometimes kids.
Years ago I had hoped Voxatron and voxel-ish games inspired by it would have taken off more. I wonder why it hasn't saturated the indie game scene more.
that website is doing itself no favor. I could read the whole thing and still didn't fully understand what they are selling.
> Voxatron is a fantasy console and collection of games made entirely out of voxels (little colourful cubes, kind of). The Alpha version comes with an arena shooter and action-adventure cartridges as well as powerful design tools to make your own voxelly games.
What part of that is hard to understand?
I wonder what came of all the cool voxel engines that were in development by indie devs and teams not long ago..
Maybe that space can be revisited with AI assistance now?