[ Header ][ ...variable padding... ][ Back Pointer ][ User Memory ]
^ always exactly sizeof(void*)
bytes before User Memory,
no matter how much padding
came before it
and then it says we don't need to align the back pointer and we end up with
[ Header ][ Back Pointer ][ Padding ][ User Memory ]
without a clear explanation of how we now get to the back pointer if it's behind the variable alignment.
> so alloc() doesn’t just need to hand back a pointer. it needs to hand back a pointer that’s correctly aligned for whatever type the caller is about to store there.
Malloc doesn't know the required alignment (because has no idea what the type is, everything is cast through void). So all malloc implementations have a minimum alignment guarantee. Typically 16 bytes these days on x86, as that means even 128bit SSE values will end up aligned by default.
You couldn't go below the sizeof(void ) anyway, the backpointer needs to aligned too.
The padding only happens when you use memalign or aligned_malloc to specify a much larger alignment.
There is no reason an allocation needs to contain any inline metadata. And even if it does, the allocator could choose to make it unalined, and pay the cost of an unalined access on de-allocation.
But most C code out there assumes malloc will always return something that is at least aligned to sizeof(void *), it's very rare to see aligned_alloc. So how is your alloc allocation going to know when it can get away with a smaller alignment?
Even if you are on a cpu that doesn't fault on unaligned memory access, any malloc implementation that doesn't align by default will have serious disadvantages in any benchmarks. IMO, There is no good reason to use an unaligned backpointer.
I've read some allocator walkthroughs before but I thought that this line stood out:
"to get individual free() working, the allocator needs to remember something about every allocation it handed out. and that’s the moment metadata stops being optional."
That's just a very nice distillation of an important concept.
This becomes particularly important when the allocation and metadata cannot (or should not) be stored in the same address space. An example of this is allocating memory on GPUs.
The conventional approach for allocating memory on GPUs for games and other applications is to use a real-time allocator such as TLSF. However, it is not usually discussed that TLSF is real-time because it stores metadata in-band. It is possible to create a variant of TLSF that preserves its real-time properties while storing metadata out-of-band, but this requires careful consideration.
If you can convince the caller to keep track of that metadata themselves you obviously don’t need to. That can be important.
Something I noticed is that _very often_ the code that is calling malloc(n) is keeping track of n somehow for its own reasons (bounds checking, grow/gap pointers, etc) so merging the value halves stack churn and it’s an easy win.
I'm a little confused. We start with
and then it says we don't need to align the back pointer and we end up with without a clear explanation of how we now get to the back pointer if it's behind the variable alignment.Your bump allocator suffers from integer overflows turned into buffer overflows when the requested allocation is big enough:
I'd rewrite it like this:Why bother with dynamic padding and a back pointer? That wastes at least 8 bytes.
You might as well always align to 8 bytes and make your header a multiple of 8.
> so alloc() doesn’t just need to hand back a pointer. it needs to hand back a pointer that’s correctly aligned for whatever type the caller is about to store there.
Malloc doesn't know the required alignment (because has no idea what the type is, everything is cast through void). So all malloc implementations have a minimum alignment guarantee. Typically 16 bytes these days on x86, as that means even 128bit SSE values will end up aligned by default.
You couldn't go below the sizeof(void ) anyway, the backpointer needs to aligned too.
The padding only happens when you use memalign or aligned_malloc to specify a much larger alignment.
There is no reason an allocation needs to contain any inline metadata. And even if it does, the allocator could choose to make it unalined, and pay the cost of an unalined access on de-allocation.
True.
But most C code out there assumes malloc will always return something that is at least aligned to sizeof(void *), it's very rare to see aligned_alloc. So how is your alloc allocation going to know when it can get away with a smaller alignment?
Even if you are on a cpu that doesn't fault on unaligned memory access, any malloc implementation that doesn't align by default will have serious disadvantages in any benchmarks. IMO, There is no good reason to use an unaligned backpointer.
I've read some allocator walkthroughs before but I thought that this line stood out:
"to get individual free() working, the allocator needs to remember something about every allocation it handed out. and that’s the moment metadata stops being optional."
That's just a very nice distillation of an important concept.
This becomes particularly important when the allocation and metadata cannot (or should not) be stored in the same address space. An example of this is allocating memory on GPUs.
The conventional approach for allocating memory on GPUs for games and other applications is to use a real-time allocator such as TLSF. However, it is not usually discussed that TLSF is real-time because it stores metadata in-band. It is possible to create a variant of TLSF that preserves its real-time properties while storing metadata out-of-band, but this requires careful consideration.
Oh? How do you think munmap does it?
If you can convince the caller to keep track of that metadata themselves you obviously don’t need to. That can be important.
Something I noticed is that _very often_ the code that is calling malloc(n) is keeping track of n somehow for its own reasons (bounds checking, grow/gap pointers, etc) so merging the value halves stack churn and it’s an easy win.
That's why C23 introduce free_sized [0].
[0] https://en.cppreference.com/c/memory/free_sized
In the other words, free() is a flawed API. :-)
glad you found it useful :)