Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/
This reminds me a bit of one mode (squared) from Picture Enigmas (https://picture-enigmas.com/#features) which I like to play from time to time.
Actually really fun
Awesome idea
Thanks! Not perfect yet but I think it has potential. Would love any feedback
I jumped directly to insane and completed it on the first try. It's too easy.
And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please
I've just tried to bump insane up a bit if you could test it to let me know what you think?
I'm struggling to play test the higher difficulties because it above my own skill level haha
Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.
I -love- this idea though!!
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles