Or any of the computer bits in that episoder really. By the way don't watch Golden Boy if there are any people who are not, uh, extremely cultured around.
Later in life I would think of it as being inspired by the UK's SAGE defense system, even though it probably wasn't. You can't exactly see from the image, but the screen is a glass dome:
These are so sick. As a 34 year old whose first computers were already Windows 98, it's so weird to imagine a past where this is what the future of computing looked like, as opposed to what we actually got.
Just because recent history has been extremely user hostile, doesn't mean the future (or present) can't look like this.
What these anime-futuristic designs have in common are an abundance of information and controls. They're clearly inspired by the equipment that was contemporary to the art at that time (construction, military, etc.)
The consumer interfaces we have today were dumbed down due to low computer literacy and the resulting low trust in consumers to not shoot themselves in the foot, but even Apple eventually had to dumb it down less with each new iPhone.
"AI" seems to be the breaking point for the user hostility, but it also opens up new opportunities for a lot more information to clutter a dashboard. It can't automate things reliably, but it can make information more accessible, so we'll see what's next.
I feel like you've got it the other way around: high computer literacy as the assumed default was a result of devices and interfaces that were impossible to use without it.
It's the same thing with cars: a lot of people not knowing how to maintain their cars is the result, not cause, of car designs and machinery becoming more durable and more idiot-proof.
I own this tablet: For the Japanese price, it is worth it to buy it for the bundled accessories.
The tablet itself: Other than the screen and APU being good, it is a heavily stripped down tablet missing a lot of the features that other tablets in its price range or even cheap tablets will have. No haptics, biometrics, and so on. It is very focused on the screen interaction experience and that is basically it.
What I'm finding interesting here is that the "user interface" is either the screen (what I/we normally expect of the term 'user interface') or the input/interaction interface or both.
Cockpit images are interesting in an input context because there are buttons and switches surrounding the user.
I'm partial to anything that looks like a nuclear control room (saw one in this list). It's like a while different generation of UX but derived from totally different parts, goals, users, and of course a lot of the people who designed these had been military. Not a lot of room for fluff, lots of room for clarity.
Love to see the dizzying array of ways people imagined data can be shown. Everything these days feels so flat. Appreciate the share.
Good old Metal Skin Panic Madox 01. What NOT to do when a fully equipped battle exoskeleton falls off the back of a truck and into the junkyard you work at...
The opening is worth a watch if you have a minute 12. Airwolf flashing blueprint feel, although soundtrack wasn't as good. Lotta weird little easter eggs if you can pause while the text is shown.
One GIF is a clip from the Hollywood movie WarGames (1983).
Not that there isn't animation in it, but... the animation was projected onto a large screen and then that screen with other things around it was filmed.
What do you think user interfaces are? User interfaces are how users transmit or recieve information. Any information display is a user interface. Any button or other control is a user interface. There are even user interfaces that don't have to do with computers, like the user interface of a book (among that being its cover, pages and the information written on them). I don't see a single image here that doesn't contain a user interface.
The acronym 'UI' as typically used in computing often refers to specific types of user interfaces. That is not how TFA uses more generally 'User Interfaces', which practically covers anything that exposes information to or receives information from users
Frustrating that these aren't labelled! What's this NASA-ish one from? https://64.media.tumblr.com/75c79a0906e422a7072b9148b52d9501...
I didn't spot any of the weirdpunk machinery from Wings of Honneamise:
https://www.inetres.com/gp/anime/woh/woh07.jpg
https://www.instagram.com/reel/DaYuAvpp7S6/
Or Golden Boy's computer made out of paper: https://youtu.be/A1R1Du2PsZ4?t=610
Or its Japanese-phonetically-respelled SunOS rc script: https://youtu.be/A1R1Du2PsZ4?t=1196
Or any of the computer bits in that episoder really. By the way don't watch Golden Boy if there are any people who are not, uh, extremely cultured around.
> What's this NASA-ish one from?
Uchū Kyōdai
Lots of classics here, but was also hoping to see the ZERO System from Gundam Wing (1995):
https://gundam.fandom.com/wiki/ZERO_System?file=W_ZERO_Syste...
Later in life I would think of it as being inspired by the UK's SAGE defense system, even though it probably wasn't. You can't exactly see from the image, but the screen is a glass dome:
https://www.computerhistory.org/revolution/real-time-computi...
These are so sick. As a 34 year old whose first computers were already Windows 98, it's so weird to imagine a past where this is what the future of computing looked like, as opposed to what we actually got.
Just because recent history has been extremely user hostile, doesn't mean the future (or present) can't look like this.
What these anime-futuristic designs have in common are an abundance of information and controls. They're clearly inspired by the equipment that was contemporary to the art at that time (construction, military, etc.)
The consumer interfaces we have today were dumbed down due to low computer literacy and the resulting low trust in consumers to not shoot themselves in the foot, but even Apple eventually had to dumb it down less with each new iPhone.
"AI" seems to be the breaking point for the user hostility, but it also opens up new opportunities for a lot more information to clutter a dashboard. It can't automate things reliably, but it can make information more accessible, so we'll see what's next.
I feel like you've got it the other way around: high computer literacy as the assumed default was a result of devices and interfaces that were impossible to use without it.
It's the same thing with cars: a lot of people not knowing how to maintain their cars is the result, not cause, of car designs and machinery becoming more durable and more idiot-proof.
For folks who want a real world implementation, Wacom has not yet sold out of their Special Edition Evangelion MovinkPad Pro 14:
https://www.wacom.com/en-us/products/wacom-movinkpad-pro-14-...
I own this tablet: For the Japanese price, it is worth it to buy it for the bundled accessories.
The tablet itself: Other than the screen and APU being good, it is a heavily stripped down tablet missing a lot of the features that other tablets in its price range or even cheap tablets will have. No haptics, biometrics, and so on. It is very focused on the screen interaction experience and that is basically it.
What I'm finding interesting here is that the "user interface" is either the screen (what I/we normally expect of the term 'user interface') or the input/interaction interface or both.
Cockpit images are interesting in an input context because there are buttons and switches surrounding the user.
I'm partial to anything that looks like a nuclear control room (saw one in this list). It's like a while different generation of UX but derived from totally different parts, goals, users, and of course a lot of the people who designed these had been military. Not a lot of room for fluff, lots of room for clarity.
Love to see the dizzying array of ways people imagined data can be shown. Everything these days feels so flat. Appreciate the share.
Good old Metal Skin Panic Madox 01. What NOT to do when a fully equipped battle exoskeleton falls off the back of a truck and into the junkyard you work at...
The opening is worth a watch if you have a minute 12. Airwolf flashing blueprint feel, although soundtrack wasn't as good. Lotta weird little easter eggs if you can pause while the text is shown.
One GIF is a clip from the Hollywood movie WarGames (1983).
Not that there isn't animation in it, but... the animation was projected onto a large screen and then that screen with other things around it was filmed.
It is maybe 60 pictures, and a decent chunk of them have absolutely no focus on UI.
Inaccurate. Every one has a UI.
What do you think user interfaces are? User interfaces are how users transmit or recieve information. Any information display is a user interface. Any button or other control is a user interface. There are even user interfaces that don't have to do with computers, like the user interface of a book (among that being its cover, pages and the information written on them). I don't see a single image here that doesn't contain a user interface.
The acronym 'UI' as typically used in computing often refers to specific types of user interfaces. That is not how TFA uses more generally 'User Interfaces', which practically covers anything that exposes information to or receives information from users
oh yeah, this is nice