I do think these “run a bigger model than will fit in VRAM” projects are necessary steps, but are they functionally useful or helpful to anyone currently? For example, is anyone out there running a big Qwen for coding on a 16-32GB machine with these techniques?
> but are they functionally useful or helpful to anyone currently?
Yes and no, depend on your expectations. Some/many like to run local LLMs just for the sake of it, so anything will do.
MoE are useful on PC systems, at the condition of having high enough memory bandwidth (and large amounts of RAM) - that is, Threadripper/Pro.
The advantage of MoE is that only a subset of the model's experts is used for each token, so not all weights need to be present in VRAM at once. The remaining weights can reside in system RAM, although moving and accessing them still carries a substantial performance cost (and that's why high memory bandwidth is needed).
that's 0.003 tokens/second. To get an hour's work done that's normally 30 tokens/second (108k output tokens in an hour) will take 416 days at this rate. And if you're using 100 watts, during that time you will spend $124.61 in electricity, as well as not being able to use your device for something else, plus the noise and heat from your device.
For $124, on Moonshot's official Kimi K3 API rates ($0.30 per 1M cached input, $3 per 1M fresh input, $15 per 1M fresh output), you can purchase 42 million fresh-input tokens, or 8.3 million generated output tokens, in whatever mix you want.
So what you get is 80x more expensive and you wait 416 days to get it.
You don't really need a maintainer when codex or claude code can set it up for you; thats how I got Trellis2 working on windows and tiny VRAM despite Microsoft recommending you have 24GB VRAM and Linux. Models are pretty disposable now.
How a patchwork of Python modules constitutes an API(?) or whatever(?) and how to use it (does anyone?), is beyond me. There is nothing that I would call documentation, let alone concrete usage examples. I know more amusing ways to waste my time. When I want to play with models, I use llama.cpp.
Let’s say I wanted to run a full size open weight model. I have a 128GB m3 max laptop.
Does this basically load layers in and out on demand? So I still have to download the full model to disk, but the RAM requirements go way down? The readme calls out that one still needs to connect HuggingFace, which leads me to believe that maybe you don’t even need to download the full model?
If you point it at a huggingface model identifier, it will download it, I assume. No way around that.
It reads like it is keeping only the core and the active layer loaded at any one point, and streams layers from disk; there are several other solutions like this and if my understanding is right, this is probably better than an mmap implementation or just streaming experts in.
Not an expert in this field, but the "expert" is consisting of multiple layers. To keep it small in terms of memory print, this project streams each layer (dividing even further).
It also requires extra space because of decomposition of the layers. Normally the file format optimized for compute intense workloads. But here the bottleneck is the memory capacity.
Also guessing that you need to be able to hold at least 3-layers at once in the memory, given M x N = R operation, M is the previous layer, N is next, and R is the result. on the next "layer", the R (result) becomes M, gets computed against the next layer, N, yielding the further result R'. And so on, until all layers are processed.
I assume it's horribly slow, but can be put in a non-intrusive background task...
I guess the use case is something like: you have a slightly obsolete Mac or PC or a whole bunch of them, and just need to compose one or more convincing spam emails, but it's fine if it takes a full week to do it?
For anyone wondering “how slow is this?”
IIUC, Kimi K3 on RTX 6000 Ada (48GB) takes 292 s/token
https://github.com/lyogavin/airllm/releases/tag/v3.1.0
How many is that in tokens per Scaramucci?
I wonder what this measures in J/token.
Assuming 30% gpu power utilization because of all the loading and unloading 29.2 kJ per token
I do think these “run a bigger model than will fit in VRAM” projects are necessary steps, but are they functionally useful or helpful to anyone currently? For example, is anyone out there running a big Qwen for coding on a 16-32GB machine with these techniques?
> but are they functionally useful or helpful to anyone currently?
Yes and no, depend on your expectations. Some/many like to run local LLMs just for the sake of it, so anything will do.
MoE are useful on PC systems, at the condition of having high enough memory bandwidth (and large amounts of RAM) - that is, Threadripper/Pro.
The advantage of MoE is that only a subset of the model's experts is used for each token, so not all weights need to be present in VRAM at once. The remaining weights can reside in system RAM, although moving and accessing them still carries a substantial performance cost (and that's why high memory bandwidth is needed).
Ahaha thank you, I naively assumed the unlabeled graph in the readme was tps, not spt!
Running 292 tps on K3 would make your gpu a money printer.
that's 0.003 tokens/second. To get an hour's work done that's normally 30 tokens/second (108k output tokens in an hour) will take 416 days at this rate. And if you're using 100 watts, during that time you will spend $124.61 in electricity, as well as not being able to use your device for something else, plus the noise and heat from your device.
For $124, on Moonshot's official Kimi K3 API rates ($0.30 per 1M cached input, $3 per 1M fresh input, $15 per 1M fresh output), you can purchase 42 million fresh-input tokens, or 8.3 million generated output tokens, in whatever mix you want.
So what you get is 80x more expensive and you wait 416 days to get it.
Seeing a lot of these “run 1TB models with 1GB RAM” projects recently. Most seem vibe coded and probably won’t be maintained.
Hoping a winner emerges with some real momentum behind it.
You don't really need a maintainer when codex or claude code can set it up for you; thats how I got Trellis2 working on windows and tiny VRAM despite Microsoft recommending you have 24GB VRAM and Linux. Models are pretty disposable now.
This is complete dependency on LLM tools all the way from development to usage, and is risky as well as prone to failure
No no, don't just say "vibe coded", say "Fable and $500 of credits"
"This one is made with premium vibes"
How a patchwork of Python modules constitutes an API(?) or whatever(?) and how to use it (does anyone?), is beyond me. There is nothing that I would call documentation, let alone concrete usage examples. I know more amusing ways to waste my time. When I want to play with models, I use llama.cpp.
I’m still slightly confused on what this adds.
Let’s say I wanted to run a full size open weight model. I have a 128GB m3 max laptop.
Does this basically load layers in and out on demand? So I still have to download the full model to disk, but the RAM requirements go way down? The readme calls out that one still needs to connect HuggingFace, which leads me to believe that maybe you don’t even need to download the full model?
If you point it at a huggingface model identifier, it will download it, I assume. No way around that.
It reads like it is keeping only the core and the active layer loaded at any one point, and streams layers from disk; there are several other solutions like this and if my understanding is right, this is probably better than an mmap implementation or just streaming experts in.
Not an expert in this field, but the "expert" is consisting of multiple layers. To keep it small in terms of memory print, this project streams each layer (dividing even further).
It also requires extra space because of decomposition of the layers. Normally the file format optimized for compute intense workloads. But here the bottleneck is the memory capacity.
Also guessing that you need to be able to hold at least 3-layers at once in the memory, given M x N = R operation, M is the previous layer, N is next, and R is the result. on the next "layer", the R (result) becomes M, gets computed against the next layer, N, yielding the further result R'. And so on, until all layers are processed.
I assume it's horribly slow, but can be put in a non-intrusive background task...
Obviously needs downloading eventually :).
It seems like this tool saves on both disk space and RAM, then. Classic trade off: speed vs space.
I guess the use case is something like: you have a slightly obsolete Mac or PC or a whole bunch of them, and just need to compose one or more convincing spam emails, but it's fine if it takes a full week to do it?
And you don’t pay for the electricity.
Running 70B on a 4GB GPU is wild. Really impressive engineering feat for resource-constrained environments.
We will see if this project has legs. This is the kind of efficiency we desperately need. Now if we can address efficiency with llm training.
Same problem, different day