43 points | by vismit2000 2 hours ago
5 comments
Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Also fun: https://observablehq.com/@jrus/spheredisksample
Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
I'm wondering if it can be used as a low-discrepancy sequence
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Also fun: https://observablehq.com/@jrus/spheredisksample
Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
I'm wondering if it can be used as a low-discrepancy sequence
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise