I don't think it makes sense to have the prompt be that short. This is basically a bench.ark of how models interpret an overly vague prompt. It should at least be "Create a pacman clone in a single html page. Make it faithful to the original" if that's what we're scoring it on.
I tried this with DOOM. Fable 5 did a pretty shit job. Astra made pretty crazy animated sprites and was pretty good considering.
The fact that these are at all playable and 100x my programming skill level is pretty depressing from a certain pov. The ThreeJS dude posted ab how demotivated he was to continue his work, and while I was never a dev that did much with webgl, I commiserate.
Opus 5-5 seemed like a perfect clone, with others displaying flaws in an initial look. Astra notably created a bunch of surrounding ugly crap to look at.
I was just coming here to say this. I looked at all of them, and Opus 5.5 at high effort seems significantly better than every other clone.
Buffered controls, different pathfinding AI for each ghost, level transitions, etc.
Gpt-5.6 sol high technically completed the assignment as well, but the gaps within the pipes used to construct the maze, the lack of pause when eating a ghost, etc made it feel far less polished.
I don't think it makes sense to have the prompt be that short. This is basically a bench.ark of how models interpret an overly vague prompt. It should at least be "Create a pacman clone in a single html page. Make it faithful to the original" if that's what we're scoring it on.
Always assumed Pac-Man was an easy solve for modern AI. Guess those ghost patterns are trickier than they look for one-shot learning.
I'm curious; can you explain why you picked Pac-Man, in particular?
Curious if models grasp the ghost patterns or just react. Pac-Man's more complex than it seems for one-shot learning.
I tried this with DOOM. Fable 5 did a pretty shit job. Astra made pretty crazy animated sprites and was pretty good considering.
The fact that these are at all playable and 100x my programming skill level is pretty depressing from a certain pov. The ThreeJS dude posted ab how demotivated he was to continue his work, and while I was never a dev that did much with webgl, I commiserate.
I wonder if we need better programming abstractions/ languages that can make programming easier for people.
It seems like a lot of the programming is cookie cutter type stuff (where these ai programs shine) and should be easier.
They can be amazing, but promoting “make a pac man game” seems like an exercise in which model has the best training code that was Pac-Man.
Recent and related:
https://news.ycombinator.com/item?id=49882889
Opus 5-5 seemed like a perfect clone, with others displaying flaws in an initial look. Astra notably created a bunch of surrounding ugly crap to look at.
I was just coming here to say this. I looked at all of them, and Opus 5.5 at high effort seems significantly better than every other clone.
Buffered controls, different pathfinding AI for each ghost, level transitions, etc.
Gpt-5.6 sol high technically completed the assignment as well, but the gaps within the pipes used to construct the maze, the lack of pause when eating a ghost, etc made it feel far less polished.