The article mentioned this needed a modified N64 to route the extra debug signals from the cartridge to the CPU. That got me wondering since afaik there are no unused cartridge pins on the N64.
Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work.
This is really cool. The full tower of cartridges in each other with the last one sticking out horizontally looks so comical.
This whole system feels so quirky and fiddly to work with compared to modern dev kits.
If you want to target the N64 today, the tooling is considerably more advanced.
https://github.com/HailToDodongo/pyrite64
The article mentioned this needed a modified N64 to route the extra debug signals from the cartridge to the CPU. That got me wondering since afaik there are no unused cartridge pins on the N64.
Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work.
https://ultra64.ca/tutorials/make-your-own-partner-n64-conso...
Love it! N64 was amazing in its prime!
> Sorry, you have been blocked
Right. On Mobile Safari on first attempt to view the site
https://archive.is/WCnLA