Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
also need a way to increase the sim speed. 1.5x 2x etc
Definitely a fun game kudos!
The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)
Nice domain name
Tap the black hole and it gives you ability to add and remove.
Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
This is somehow surprisingly fun, a good game to play with kids.
This is the year of old browser (and/or flash) games making a comeback in some form.
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
wow wonderful game this is super fun! Would love it on iOS
bravo - excellent game
This is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
Never ignored a tutorial faster.
(This is a compliment.)
Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
It’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
It sorta works. Hoping to do more testing (tomorrow)
Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.
Great concept!
Just a few tokens away from a flutter port
Feedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
I love it! : )
Nice, a lot of fun!