Diorama-style VR works very well to reduce or even eliminate kinetosis for game. I've seen this in Moss and Moss 2 and it works very well.
Too bad many blockbuster games nowadays have a camera-over-the-shoulder approach rather and focus on aiming on stuff rather than fixed camera (understandable since so many of them are open world); this would have given a nice accessibility option for fan-made mods. That said, for character action game with melee combat (the likes of Devil May Cry, Elden Ring, etc), maybe a god-game view centered on the character with a limited field of view could work ?
Oh man, the memories that music brings back. N64 was magical when it first came out. We used to rent it from Blockbuster Video for parties with friends.
It is cool. And I admit I am getting into decompiling and rebuilding for funzies ( just this weekend: few old 3.1 educational games, ff11( one zone only ) and vf4( ps2, mostly failure on first attempt ). But as a side note, I was under impression apple is not big on letting emulators run on its hardware? I am mildly worried that a big hammer is gonna come down on it all pretty soon.
That is outdated now. You can run emulators on iOS and you’ll find plenty in the App Store. The only limitation right now is no JIT, which is a problem for more modern console emulation.
It varies for each person. Would need to know what you prefer in a device.
Valve's Steam Frame runs Linux that you own, but is not generally available yet if you didn't reserve one already. It suffers from LCD, low pixel density, and awful passthrough, but the software is some of the best and only getting better. In a few years Valve may offer an OLED upgrade (or a new model, but fuck that)
I've been pissed that using up the expansion port for passthrough means you don't have an expansion port anymore. It's such a missed opportunity.
Somehow nobody has realized this or nobody cares. I haven't seen anyone else notice or mention it.
> The Steam Frame is squarely targeted as a pure gaming device
It's technically also supposed to be a Linux PC, and there are some (not many) productivity features.
In any case, I'd prefer to be able to at least read notifications instead of having to take the headset off every time I get a message or an e-mail or whatever.
People when playing with LEGO or board games:
"I wonder what it would look like from the perspective of the figures"
People when playing game consoles:
"I wonder what it would look like from a distance"
Diorama-style VR works very well to reduce or even eliminate kinetosis for game. I've seen this in Moss and Moss 2 and it works very well.
Too bad many blockbuster games nowadays have a camera-over-the-shoulder approach rather and focus on aiming on stuff rather than fixed camera (understandable since so many of them are open world); this would have given a nice accessibility option for fan-made mods. That said, for character action game with melee combat (the likes of Devil May Cry, Elden Ring, etc), maybe a god-game view centered on the character with a limited field of view could work ?
Oh man, the memories that music brings back. N64 was magical when it first came out. We used to rent it from Blockbuster Video for parties with friends.
apple, here is your killer app for this awkward thing ;)
It is cool. And I admit I am getting into decompiling and rebuilding for funzies ( just this weekend: few old 3.1 educational games, ff11( one zone only ) and vf4( ps2, mostly failure on first attempt ). But as a side note, I was under impression apple is not big on letting emulators run on its hardware? I am mildly worried that a big hammer is gonna come down on it all pretty soon.
That is outdated now. You can run emulators on iOS and you’ll find plenty in the App Store. The only limitation right now is no JIT, which is a problem for more modern console emulation.
What's the current best device for VR/AR? Have there been any advancements in this field lately? Or any upcoming device that has been announced?
There's a new steam set coming out that looks excellent: https://store.steampowered.com/hardware/steamframe
They're all still pretty bad at around 25-40 pixels per degree, with the the higher FoV ones lower PPD.
It varies for each person. Would need to know what you prefer in a device.
Valve's Steam Frame runs Linux that you own, but is not generally available yet if you didn't reserve one already. It suffers from LCD, low pixel density, and awful passthrough, but the software is some of the best and only getting better. In a few years Valve may offer an OLED upgrade (or a new model, but fuck that)
It should also be noted that there is a passthrough accessory if you want better passthrough.
The Steam Frame is squarely targeted as a pure gaming device where passthrough is less important.
I've been pissed that using up the expansion port for passthrough means you don't have an expansion port anymore. It's such a missed opportunity.
Somehow nobody has realized this or nobody cares. I haven't seen anyone else notice or mention it.
> The Steam Frame is squarely targeted as a pure gaming device
It's technically also supposed to be a Linux PC, and there are some (not many) productivity features.
In any case, I'd prefer to be able to at least read notifications instead of having to take the headset off every time I get a message or an e-mail or whatever.
I love that we've reached a point where you can put an entire N64 level on your dining table and physically walk around it.
Looks amazing! Apple headset has lots of potential but the price is insane.
Because it’s such a failure, the used pricing on eBay almost looks attractive. The depreciation is very real.
Although it’s possible that the original M2 processor variant isn’t something to invest in.
Sadly most of them are listed in the US so shipping and customs would kill these deals for everyone not there
Fantastic! It's been a very cool week for technology.
> Way to Play
I knew this was going to be another case of HN title filtering!