I just purchased commodore 64 ultimate last month, for myself and my 8 year old to geek out on.
I miss the days of:
1. Platform you can understand and own fully with some effort
2. Hacking hardware through software and doing weird things to it.
I never owned a c64 as a kid, so this is new to both my son and I. I loved his joy when he did the most basic loop of two print statements (10 print "bey blades", 20 print "rule!" 30 goto 10) and saw something that he did work :).
I'm excited that the community is growing just as we are joining it!
(A lot of what I am seeing is of course AI assisted, ranging from pure AI slop with no real human value, to experts of old using AI to speed up some truly amazing works of craft and art. I'm personally at a stage where I'm using AI as a mentor to learn and supplant books, while crafting code by hand, until I have enough knowledge and confidence to involve ai more fully while still feeling in control)
Back from before you could lookup guides and were invested enough in games you had brought to wander around lost for weeks fairly unsure what the aim was.
I miss classic Rareware. DKC and their games on N64 were my childhood. Banjo, Jet Force Gemini, GoldenEye and Perfect Dark.
They struggled to deliver the same pace of development when GameCube came out and Nintendo lost confidence and let Microsoft buy the controlling share [1]. They haven't been the same since.
Dinosaur Planet was recently resurfaced [2, 3], and I've been meaning to give that a go.
That's awesome.
I just purchased commodore 64 ultimate last month, for myself and my 8 year old to geek out on.
I miss the days of:
1. Platform you can understand and own fully with some effort
2. Hacking hardware through software and doing weird things to it.
I never owned a c64 as a kid, so this is new to both my son and I. I loved his joy when he did the most basic loop of two print statements (10 print "bey blades", 20 print "rule!" 30 goto 10) and saw something that he did work :).
I'm excited that the community is growing just as we are joining it!
(A lot of what I am seeing is of course AI assisted, ranging from pure AI slop with no real human value, to experts of old using AI to speed up some truly amazing works of craft and art. I'm personally at a stage where I'm using AI as a mentor to learn and supplant books, while crafting code by hand, until I have enough knowledge and confidence to involve ai more fully while still feeling in control)
Back from before you could lookup guides and were invested enough in games you had brought to wander around lost for weeks fairly unsure what the aim was.
It would be nice to see how it looks like on a CRT.
I miss classic Rareware. DKC and their games on N64 were my childhood. Banjo, Jet Force Gemini, GoldenEye and Perfect Dark.
They struggled to deliver the same pace of development when GameCube came out and Nintendo lost confidence and let Microsoft buy the controlling share [1]. They haven't been the same since.
Dinosaur Planet was recently resurfaced [2, 3], and I've been meaning to give that a go.
[1] This is a fantastic video essay on how the Nintendo-Rareware split happened: https://www.youtube.com/watch?v=RIt4sSVpors
[2] Here's the trailer of what Rareware turned into Star Fox Adventures. This game feels like it had more soul: https://www.youtube.com/watch?v=rKFJx-FQ86w
[3] Some coverage: https://www.youtube.com/watch?v=bkiPTtrunPg