I started playing the rs-sdk (https://github.com/MaxBittker/rs-sdk) with Claude after seeing it on HN the other day. I haven't looked at the Minecraft experiment but just letting an agent loose in the game and telling it to play did not work well. At first it really did not have a good feel for how the game actually plays and would routinely waste tons of time doing something that makes no sense — very reminiscent of the "four agents spent 11 minutes appointing a ‘sole fertilizer operator’ for a single piece of bone meal on a single wheat block" anecdote in this article.
But, after several hours of correcting and directing Claude (build modular, re-usable snippets of useful code rather than one-off scripts for driving, document your learnings for future agents, etc., explicit guidance on playing more optimally) it can now play the game fully on its own. I just gave it a goal to play through the end of the "Legends quest" (nearing end game content, requires playing through lots of complex quests ) and it's breezing through it.
I haven't experimented with swarms of agents yet, but I know if I had tried to create a swarm in 2004scape before the agent was actually good at playing the game, it would have failed horribly. So, I wonder how good the agents they were experimenting with are at Minecraft when playing alone.
I think that is a common failure case. It isn't that different that agents getting stuck in other types of loops, distractions. There is this great short novel about it by Adrian Tchaikovsky, "Service Model":
Interesting insights about similar issues in this video by Openrig [1]
Multi-agent coordination is an engineering problem characterized by the inevitable emergence of human-like social pathologies - such as bureaucratic inertia.
> human-like social pathologies - such as bureaucratic inertia
Isn't bureaucracy just the sociological manifestation of synchronization overhead? Sounds shortsighted to file it away as just some weird social pathology that emerges out of nowhere specifically affecting humans.
I started playing the rs-sdk (https://github.com/MaxBittker/rs-sdk) with Claude after seeing it on HN the other day. I haven't looked at the Minecraft experiment but just letting an agent loose in the game and telling it to play did not work well. At first it really did not have a good feel for how the game actually plays and would routinely waste tons of time doing something that makes no sense — very reminiscent of the "four agents spent 11 minutes appointing a ‘sole fertilizer operator’ for a single piece of bone meal on a single wheat block" anecdote in this article.
But, after several hours of correcting and directing Claude (build modular, re-usable snippets of useful code rather than one-off scripts for driving, document your learnings for future agents, etc., explicit guidance on playing more optimally) it can now play the game fully on its own. I just gave it a goal to play through the end of the "Legends quest" (nearing end game content, requires playing through lots of complex quests ) and it's breezing through it.
I haven't experimented with swarms of agents yet, but I know if I had tried to create a swarm in 2004scape before the agent was actually good at playing the game, it would have failed horribly. So, I wonder how good the agents they were experimenting with are at Minecraft when playing alone.
I think that is a common failure case. It isn't that different that agents getting stuck in other types of loops, distractions. There is this great short novel about it by Adrian Tchaikovsky, "Service Model":
https://en.wikipedia.org/wiki/Service_Model
Wow, Tomshardware is spawning a ton of ads. Impossible to read this.
Direct article: https://labs.ycombinator.com/projects/games/index.html
Interesting insights about similar issues in this video by Openrig [1]
Multi-agent coordination is an engineering problem characterized by the inevitable emergence of human-like social pathologies - such as bureaucratic inertia.
[1] https://m.youtube.com/watch?v=AL-PQuB2wy0
> human-like social pathologies - such as bureaucratic inertia
Isn't bureaucracy just the sociological manifestation of synchronization overhead? Sounds shortsighted to file it away as just some weird social pathology that emerges out of nowhere specifically affecting humans.
Germany 2027 and onwards.
HAHA this is the only comment right now and exactly what I came in here to say
This site is cancerous, overloaded with ads