Ladybird has been really shaping up over the last month or so, I pull and build the latest bits every morning and use it for low stakes web browsing (HN, news sites, reddit, youtube, blogs, etc.) and it's getting very close to the point where I forget that it's a pre-alpha.
Very exciting to watch a completely new browser/browser engine come together. Reminds me of the early days of Mozilla and Gecko
Honest question for people. I'm a C++ dev and I'm seeing a lot of moves to rust. Everyone is using agents to move stuff to rust and I tried it myself. The amount of insane hardrive space usage (over 90GB of build artifacts that constantly need cleanup) is that normal? What am I doing wrong. Are people seeing advantages after a move to rust that wasn't there in C++ (assuming no new features). Like is your project better after moving to rust in obvious ways?
It's expected. Cargo has very conservative cache cleanup (once per month IIRC).
There's incremental compilation cache that generates lots of churn (although Rust's compilation unit is a crate, "queries" in the compiler are cached individually, creating many cache entries per function per type).
The other half of the disk space is debug info, because abstractions that optimize down to zero runtime code still carry all of their source-level debug info.
These can be adjusted in build profiles if you're ok with coarser debug info or less fine-grained caching.
Ladybird has been really shaping up over the last month or so, I pull and build the latest bits every morning and use it for low stakes web browsing (HN, news sites, reddit, youtube, blogs, etc.) and it's getting very close to the point where I forget that it's a pre-alpha.
Very exciting to watch a completely new browser/browser engine come together. Reminds me of the early days of Mozilla and Gecko
Posted with Ladybird :)
Ladybird is such an exciting project, really excited to try it out for day to day browsing when they get into Alpha.
It's very easy to build it yourself if you want to try it right now.
https://github.com/LadybirdBrowser/ladybird/blob/master/Docu...
Honest question for people. I'm a C++ dev and I'm seeing a lot of moves to rust. Everyone is using agents to move stuff to rust and I tried it myself. The amount of insane hardrive space usage (over 90GB of build artifacts that constantly need cleanup) is that normal? What am I doing wrong. Are people seeing advantages after a move to rust that wasn't there in C++ (assuming no new features). Like is your project better after moving to rust in obvious ways?
It's expected. Cargo has very conservative cache cleanup (once per month IIRC).
There's incremental compilation cache that generates lots of churn (although Rust's compilation unit is a crate, "queries" in the compiler are cached individually, creating many cache entries per function per type).
The other half of the disk space is debug info, because abstractions that optimize down to zero runtime code still carry all of their source-level debug info.
These can be adjusted in build profiles if you're ok with coarser debug info or less fine-grained caching.
Cargo has no cache cleanup for `target` on stable.
It's normal, but they're working on it:
https://blog.rust-lang.org/inside-rust/2026/08/18/reducing-t...
90gb? i've ran cargo clean on a single project and reclaimed over 700gb before.
but i still love rust ofc
Jesus, that makes the JavaScript ecosystem look moderate by comparison!